All Projects

AI Agent in VR Space
A collaborative VR experience with an interactive AI assistant. I used Python for LLM setup and C# for the Unity-side integration, supported by a RAG pipeline for project-specific reference material.
Unity, C#, Python, LLM APIs, RAG, Prompt Engineering, VR

PVE Game Prototype
A solo-developed multiplayer PVE prototype for PC, featuring two combat classes, a shared quest system, and AI-driven NPCs.
Unity, C#, Unity Netcode for GameObjects, AI Logic

3D Role-Playing Game Prototype
A solo-developed third-person RPG prototype built in Unity, featuring a custom quest system, enemy AI, and an inventory system designed from scratch.
Unity, C#, Data Structures, Level Design.

AR Roman Labor Experience
A mobile AR educational experience built with ARCore that recreates the historical Roman stone-carving process, bringing the ancient labor of the Felsenmeer region to life.
Unity, C#, ARCore, Mobile Optimization, UI/UX

VR Cave Painting Game
An immersive VR experience for Meta Quest where players craft pigments and paint on cave walls, triggering animated ancient stencils.
Unity, C#, Meta Quest, XR Interaction Toolkit.

VR Spaceship Game
A Meta Quest 3 VR demo where players navigate a spaceship through asteroid fields using gesture-based hand tracking. I programmed the core gameplay loop, obstacle spawning, and flight mechanics.
Unity, C#, Meta XR SDK, Hand Tracking, Meta Quest 3

Height Conqueror — VR Height Exposure Prototype
An academic VR prototype exploring height-related scenarios and gradual exposure through everyday tasks in a high-altitude setting.
Unity, C#, HTC Vive, VRTK.

VR Horror Dungeon
A tension-driven VR exploration game prototype for HTC Vive where players navigate a dark dungeon using only a flashlight.
Unity, C#, HTC Vive, Project Management.

Spatial Volcano Exploration
A cross-platform metaverse experience built in Unity for the Spatial platform, featuring volcano exploration and interactive elements.
Unity, Spatial SDK, C#, WebGL/Mobile Optimization.