VR Horror Dungeon

VR Horror Dungeon

Unity, C#, HTC Vive, Project Management.

Period

2021

Duration

2 months

Team

4–5 people

Status

Academic prototype

Overview

Set in a dark dungeon, players must seek the exit while relying on a flashlight to navigate through horror elements. This early Unity and HTC Vive project was a significant milestone for me.

My Role

  • C# Coding & Logic: Programmed the flashlight mechanics, environmental triggers, and core game loop.

  • Project Management: Took a leadership role in organizing the team’s workflow, setting up Git repositories, and managing tasks to ensure we met our deadlines.

  • Lighting & Atmosphere: Learned the fundamentals of Unity’s lighting system to create a claustrophobic and terrifying VR experience.

Overview

Set in a dark dungeon, players must seek the exit while relying on a flashlight to navigate through horror elements. This early Unity and HTC Vive project was a significant milestone for me.

My Role

  • C# Coding & Logic: Programmed the flashlight mechanics, environmental triggers, and core game loop.

  • Project Management: Took a leadership role in organizing the team’s workflow, setting up Git repositories, and managing tasks to ensure we met our deadlines.

  • Lighting & Atmosphere: Learned the fundamentals of Unity’s lighting system to create a claustrophobic and terrifying VR experience.

© 2026 Ilya Romanenko