
VR Horror Dungeon
VR Horror Dungeon
Unity, C#, HTC Vive, Project Management.

Overview
Set in a dark dungeon, players must seek the exit while relying on a flashlight to navigate through horror elements. This was a significant milestone for me, as it was my first experience developing with Unity and the HTC Vive hardware.
My Role
C# Coding & Logic: Programmed the flashlight mechanics, environmental triggers, and core game loop.
Project Management: Took a leadership role in organizing the team's workflow, setting up Git repositories, and managing tasks to ensure we met our deadlines.
Lighting & Atmosphere: Learned the fundamentals of Unity's lighting system to create a claustrophobic and terrifying VR experience.
Overview
Set in a dark dungeon, players must seek the exit while relying on a flashlight to navigate through horror elements. This was a significant milestone for me, as it was my first experience developing with Unity and the HTC Vive hardware.
My Role
C# Coding & Logic: Programmed the flashlight mechanics, environmental triggers, and core game loop.
Project Management: Took a leadership role in organizing the team's workflow, setting up Git repositories, and managing tasks to ensure we met our deadlines.
Lighting & Atmosphere: Learned the fundamentals of Unity's lighting system to create a claustrophobic and terrifying VR experience.