
VR Horror Dungeon
VR Horror Dungeon
Unity, C#, HTC Vive, Project Management.
Period
2021
Duration
2 months
Team
4–5 people
Status
Academic prototype

Overview
Set in a dark dungeon, players must seek the exit while relying on a flashlight to navigate through horror elements. This early Unity and HTC Vive project was a significant milestone for me.
My Role
C# Coding & Logic: Programmed the flashlight mechanics, environmental triggers, and core game loop.
Project Management: Took a leadership role in organizing the team’s workflow, setting up Git repositories, and managing tasks to ensure we met our deadlines.
Lighting & Atmosphere: Learned the fundamentals of Unity’s lighting system to create a claustrophobic and terrifying VR experience.
Overview
Set in a dark dungeon, players must seek the exit while relying on a flashlight to navigate through horror elements. This early Unity and HTC Vive project was a significant milestone for me.
My Role
C# Coding & Logic: Programmed the flashlight mechanics, environmental triggers, and core game loop.
Project Management: Took a leadership role in organizing the team’s workflow, setting up Git repositories, and managing tasks to ensure we met our deadlines.
Lighting & Atmosphere: Learned the fundamentals of Unity’s lighting system to create a claustrophobic and terrifying VR experience.