
VR Spaceship Game
VR Spaceship Game
Unity, C#, Meta XR SDK, Hand Tracking, Meta Quest 3
Period
2025
Duration
Less than 1 month
Team
2 people
Status
Academic prototype

Overview
Developed as a two-person collaborative project, this playable VR demo was built specifically for the Meta Quest 3. The core experience challenges players to pilot a spaceship through hazardous asteroid fields using entirely controller-free, hand-tracking inputs.
My Role & Core Systems As the lead programmer on the team, I was responsible for engineering the majority of the gameplay architecture, interactive mechanics, and game loop functionality.
Hand-Driven Controls: Implemented the spaceship navigation system, mapping controller-free hand movements via the Meta XR SDK to flight controls.
Gameplay Loop & Progression: Built the foundational mechanics including health and damage systems, asteroid spawning logic, and level transitions.
Immersive Feedback: Scripted and integrated visual effects (VFX) and sound effects (SFX) for collisions, taking damage, and level progression.
Technical Challenge Balancing responsiveness and stability when mapping hand movement to spaceship controls was a development challenge.
Overview
Developed as a two-person collaborative project, this playable VR demo was built specifically for the Meta Quest 3. The core experience challenges players to pilot a spaceship through hazardous asteroid fields using entirely controller-free, hand-tracking inputs.
My Role & Core Systems As the lead programmer on the team, I was responsible for engineering the majority of the gameplay architecture, interactive mechanics, and game loop functionality.
Hand-Driven Controls: Implemented the spaceship navigation system, mapping controller-free hand movements via the Meta XR SDK to flight controls.
Gameplay Loop & Progression: Built the foundational mechanics including health and damage systems, asteroid spawning logic, and level transitions.
Immersive Feedback: Scripted and integrated visual effects (VFX) and sound effects (SFX) for collisions, taking damage, and level progression.
Technical Challenge Balancing responsiveness and stability when mapping hand movement to spaceship controls was a development challenge.