
AR Roman Labor Experience
AR Roman Labor Experience
Unity, C#, ARCore, Mobile Optimization, UI/UX
Period
Winter 2025/2026
Duration
4 months
Team
5 people
Status
Academic prototype

Overview
Developed as a 5th-semester elective group project, this educational augmented reality application transports users back in time to the Felsenmeer region in Hessen. The experience reconstructs the historical labor of Roman workers, demonstrating how massive stone columns were carved directly from natural rock formations.
My Role & Core Mechanics As the Mobile AR Developer, I was responsible for the mobile AR application, integrating the team’s 3D assets and UI designs into a touch-responsive Unity experience.
AR Environment Tracking: Used ARCore for plane detection and spatial tracking to anchor 3D models of rocks and Roman columns in the surrounding space.
Interactive Simulation: Programmed the core interaction logic that simulates the stone-carving process, turning a static historical fact into an engaging, hands-on spatial experience.
Mobile Pipeline: Managed the build pipeline for mobile devices, bridging the team’s 3D assets and UI designs into a functional, touch-responsive Unity runtime.
Technical Challenge Mobile performance and tracking stability under changing environmental conditions were development challenges. I worked to keep the application usable as lighting and surroundings changed.
Overview
Developed as a 5th-semester elective group project, this educational augmented reality application transports users back in time to the Felsenmeer region in Hessen. The experience reconstructs the historical labor of Roman workers, demonstrating how massive stone columns were carved directly from natural rock formations.
My Role & Core Mechanics As the Mobile AR Developer, I was responsible for the mobile AR application, integrating the team’s 3D assets and UI designs into a touch-responsive Unity experience.
AR Environment Tracking: Used ARCore for plane detection and spatial tracking to anchor 3D models of rocks and Roman columns in the surrounding space.
Interactive Simulation: Programmed the core interaction logic that simulates the stone-carving process, turning a static historical fact into an engaging, hands-on spatial experience.
Mobile Pipeline: Managed the build pipeline for mobile devices, bridging the team’s 3D assets and UI designs into a functional, touch-responsive Unity runtime.
Technical Challenge Mobile performance and tracking stability under changing environmental conditions were development challenges. I worked to keep the application usable as lighting and surroundings changed.