Height Conqueror — VR Height Exposure Prototype

Height Conqueror — VR Height Exposure Prototype

Unity, C#, HTC Vive, VRTK.

Period

2022

Duration

2 months

Team

5 people

Status

Academic prototype

Overview

A team-based academic VR prototype exploring height-related scenarios and gradual exposure. Players complete simple, everyday assignments in and around a highly elevated house.

Development Highlights

  • Game Logic Implementation: Programmed the core progression system and interactive assignments using C#.

  • Hardware Integration: Utilized VRTK for seamless integration with the HTC Vive, ensuring precise controller tracking for interacting with objects like doors and tools.

  • UX Design: Focused on gradual exposure and interaction pacing within the prototype’s elevated environment.

Overview

A team-based academic VR prototype exploring height-related scenarios and gradual exposure. Players complete simple, everyday assignments in and around a highly elevated house.

Development Highlights

  • Game Logic Implementation: Programmed the core progression system and interactive assignments using C#.

  • Hardware Integration: Utilized VRTK for seamless integration with the HTC Vive, ensuring precise controller tracking for interacting with objects like doors and tools.

  • UX Design: Focused on gradual exposure and interaction pacing within the prototype’s elevated environment.

© 2026 Ilya Romanenko