
Height Conqueror — VR Height Exposure Prototype
Height Conqueror — VR Height Exposure Prototype
Unity, C#, HTC Vive, VRTK.
Period
2022
Duration
2 months
Team
5 people
Status
Academic prototype

Overview
A team-based academic VR prototype exploring height-related scenarios and gradual exposure. Players complete simple, everyday assignments in and around a highly elevated house.
Development Highlights
Game Logic Implementation: Programmed the core progression system and interactive assignments using C#.
Hardware Integration: Utilized VRTK for seamless integration with the HTC Vive, ensuring precise controller tracking for interacting with objects like doors and tools.
UX Design: Focused on gradual exposure and interaction pacing within the prototype’s elevated environment.
Overview
A team-based academic VR prototype exploring height-related scenarios and gradual exposure. Players complete simple, everyday assignments in and around a highly elevated house.
Development Highlights
Game Logic Implementation: Programmed the core progression system and interactive assignments using C#.
Hardware Integration: Utilized VRTK for seamless integration with the HTC Vive, ensuring precise controller tracking for interacting with objects like doors and tools.
UX Design: Focused on gradual exposure and interaction pacing within the prototype’s elevated environment.