IR / XR
MR / XR
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A collaborative VR experience featuring an interactive AI assistant. I developed the LLM integration and RAG architecture to provide users with real-time academic and XR technical support.
Unity, C#, LLM APIs, RAG , Prompt Engineering, VR
A solo-developed multiplayer PVE prototype for PC, featuring distinct combat classes, a synchronized shared quest system, and AI-driven NPCs.
Unity, C#, Multiplayer Netcode, AI Logic
A solo-developed third-person RPG prototype built in Unity, featuring a custom quest system, enemy AI, and an inventory system designed from scratch.
Unity, C#, Data Structures, Level Design.
A mobile AR educational experience built with ARCore that recreates the historical Roman stone-carving process, bringing the ancient labor of the Felsenmeer region to life.
Unity, C#, ARCore, Mobile Optimization, UI/UX
An immersive VR experience for Meta Quest where players craft pigments and paint on cave walls, triggering animated ancient stencils.
Unity, C#, Meta Quest, XR Interaction Toolkit.
A Meta Quest 3 VR demo where players navigate a spaceship through asteroid fields using gesture-based hand tracking. I programmed the core gameplay loop, obstacle spawning, and flight mechanics.
Unity, C#, Meta XR SDK, Hand Tracking, Meta Quest 3
A VR application developed for HTC Vive to help users develop coping mechanisms for acrophobia through everyday tasks in high-altitude environments.
Unity, C#, HTC Vive, VRTK.
A tension-driven VR exploration game prototype for HTC Vive where players navigate a dark dungeon using only a flashlight.
Unity, C#, HTC Vive, Project Management.
A cross-platform metaverse experience built in Unity for the Spatial platform, featuring volcano exploration and interactive elements.
Unity, Spatial SDK, C#, WebGL/Mobile Optimization.
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