IR / XR
MR / XR
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2026
A collaborative VR experience with an interactive AI assistant. I used Python for LLM setup and C# for the Unity-side integration, supported by a RAG pipeline for project-specific reference material.
Unity, C#, Python, LLM APIs, RAG, Prompt Engineering, VR
A solo-developed multiplayer PVE prototype for PC, featuring two combat classes, a shared quest system, and AI-driven NPCs.
Unity, C#, Unity Netcode for GameObjects, AI Logic
2025
A solo-developed third-person RPG prototype built in Unity, featuring a custom quest system, enemy AI, and an inventory system designed from scratch.
Unity, C#, Data Structures, Level Design.
Winter 2025/2026
A mobile AR educational experience built with ARCore that recreates the historical Roman stone-carving process, bringing the ancient labor of the Felsenmeer region to life.
Unity, C#, ARCore, Mobile Optimization, UI/UX
Winter 2024/2025
An immersive VR experience for Meta Quest where players craft pigments and paint on cave walls, triggering animated ancient stencils.
Unity, C#, Meta Quest, XR Interaction Toolkit.
A Meta Quest 3 VR demo where players navigate a spaceship through asteroid fields using gesture-based hand tracking. I programmed the core gameplay loop, obstacle spawning, and flight mechanics.
Unity, C#, Meta XR SDK, Hand Tracking, Meta Quest 3
2022
An academic VR prototype exploring height-related scenarios and gradual exposure through everyday tasks in a high-altitude setting.
Unity, C#, HTC Vive, VRTK.
2021
A tension-driven VR exploration game prototype for HTC Vive where players navigate a dark dungeon using only a flashlight.
Unity, C#, HTC Vive, Project Management.
2023
A cross-platform metaverse experience built in Unity for the Spatial platform, featuring volcano exploration and interactive elements.
Unity, Spatial SDK, C#, WebGL/Mobile Optimization.
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