OPEN TO INTERNSHIP · GERMANY

Illia Romanenko, XR & Unity Developer

Expanded Realities student in Germany seeking a mandatory internship to build spatial experiences that feel intuitive, responsive, and real.

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SPATIAL SYSTEMS / UNITY RUNTIME

About Me

PROFILE

I develop immersive VR and mixed-reality experiences in Unity, with a focus on interaction design, rapid prototyping, and technically reliable spatial systems.

EDUCATION

2024 — PRESENT

Expanded Realities

Bachelor’s studies · Hochschule Darmstadt, Germany

CORE TOOLKIT

Unity

Supporting tools

Unity

Supporting tools

C#

Supporting tools

C#

Supporting tools

Meta XR SDK

Supporting tools

Meta XR SDK

Supporting tools

XR Development

Supporting tools

XR Development

Supporting tools

LLM Agents

Supporting tools

LLM Agents

Supporting tools

My Works

8 PROJECTS / 2026

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AI Agent in VR Space

Period

A collaborative VR experience with an interactive AI assistant. I used Python for LLM setup and C# for the Unity-side integration, supported by a RAG pipeline for project-specific reference material.

Unity, C#, Python, LLM APIs, RAG, Prompt Engineering, VR

PVE Game Prototype

Period

A solo-developed multiplayer PVE prototype for PC, featuring two combat classes, a shared quest system, and AI-driven NPCs.

Unity, C#, Unity Netcode for GameObjects, AI Logic

3D Role-Playing Game Prototype

Period

A solo-developed third-person RPG prototype built in Unity, featuring a custom quest system, enemy AI, and an inventory system designed from scratch.

Unity, C#, Data Structures, Level Design.

AR Roman Labor Experience

Period

A mobile AR educational experience built with ARCore that recreates the historical Roman stone-carving process, bringing the ancient labor of the Felsenmeer region to life.

Unity, C#, ARCore, Mobile Optimization, UI/UX

VR Cave Painting Game

Period

An immersive VR experience for Meta Quest where players craft pigments and paint on cave walls, triggering animated ancient stencils.

Unity, C#, Meta Quest, XR Interaction Toolkit.

VR Spaceship Game

Period

A Meta Quest 3 VR demo where players navigate a spaceship through asteroid fields using gesture-based hand tracking. I programmed the core gameplay loop, obstacle spawning, and flight mechanics.

Unity, C#, Meta XR SDK, Hand Tracking, Meta Quest 3

Height Conqueror — VR Height Exposure Prototype

Period

An academic VR prototype exploring height-related scenarios and gradual exposure through everyday tasks in a high-altitude setting.

Unity, C#, HTC Vive, VRTK.

VR Horror Dungeon

Period

A tension-driven VR exploration game prototype for HTC Vive where players navigate a dark dungeon using only a flashlight.

Unity, C#, HTC Vive, Project Management.

Spatial Volcano Exploration

Period

A cross-platform metaverse experience built in Unity for the Spatial platform, featuring volcano exploration and interactive elements.

Unity, Spatial SDK, C#, WebGL/Mobile Optimization.

LET’S BUILD SOMETHING SPATIAL

Available for a mandatory internship.

© 2026 Ilya Romanenko